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World

Settings
Creating a world for a book is a process that requires thought and consistency. Of course, you don’t have to create a separate world for every book, because often the action takes place in ours. But if you do decide to create your own unique world, here are some tips. 1. Define the basic parameters of the world Start with the basics that will set the tone for the entire universe: - Time: our future, alternate past, timeless. - Place: real country, fictional mainland, space station. - Level of technology: medieval, steampunk, cyberpunk, post-apocalypse. - Magic or science: is there supernatural or is everything based on logic. 2. Develop the geography and climate Terrain affects the culture, economy, and lifestyle of the characters. - Continents, countries, cities: how they are located and how they differ. - Natural settings: deserts, forests, mountains, oceans. - Climate: hot, cold, temperate, unstable. 3. Create a society and culture Humans (or other races) are the foundation of the world. Spell out: - Political system: monarchy, democracy, dictatorship, anarchy. - Social strata: is there inequality, castes, slavery. - Religion and mythology: what do the inhabitants believe in, what are their rituals. - Traditions and customs: holidays, weddings, funerals, laws. - Languages and writing: one common language or many dialects. - Economy and Technology 4. Decide how life is organized from a domestic point of view: - Basic resources: what is valued (gold, oil, magic crystals). - Trade and crafts: what people do for a living, what professions are popular. - Transportation: horses, airships, teleportation, spaceships. - Weapons and warfare: swords and bows or blasters and energy shields. 5. Magic or science (if any) If there are unusual powers in the world, determine their rules: - Source of magic: where it comes from (gods, nature, ancient artifacts). - Who can use it: everyone or a select few. - Restrictions: price for use, forbidden spells. - Alternatives: if magic does not exist, there may be advanced science (genetics, nanotechnology). 6. History of the world The past influences the present. Invent: - How the world came to be: creation myth or scientific theory. - Important events: wars, disasters, great discoveries. - Legendary figures: heroes, villains, prophets. 7. Conflicts and problems An interesting world is not a static picture, but a place where there is tension: - Wars: current or past, hidden threats. - Social contradictions: poor vs. rich, oppressed peoples. - Natural disasters: eruptions, floods, anomalies. - Mysteries: lost cities, curses, unexplored lands. 8. Details that bring the world to life Small touches make the universe three-dimensional: - Currency: gold coins, cryptocurrency, barter. - Food and drink: what is eaten in different regions. - Clothing: depends on climate and status. - Arts and entertainment: music, theaters, sports games. 9. Resilience test To keep the world from falling apart when you look at it critically, ask questions: - Why are things the way they are and not otherwise? (For example, why do magicians rule if there aren’t enough of them?) - How are the different elements connected? (How does religion affect the laws?) - Where are the weaknesses? (What could destroy the current order?) 10. Introduction to the story The world should not exist separate from the story. Show it through: - Character actions (how they use the laws of the world). - Dialogs (references to traditions, arguments about politics). - Descriptions (architecture, nature, technology). Examples of worlds - Medieval fantasy: “The Lord of the Rings” (Middle-earth with elves, mages, different peoples). - Post-apocalypse: “Metro 2033” (survival in tunnels after nuclear war). - Cyberpunk: “Neuromancer” (corporations, cyberspace, hackers). - Alternate history: Lukyanenko’s “Draft” (a world where you can rule reality).
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