INEVITABLY

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NC-21
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1
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planned Mini, written 5 pages, 1,972 words, 1 chapter
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Silence in the land of the dead was a relative concept. It wasn't the blessed quiet of the mountains or a deep forest. This was a heavy, thick silence, occasionally torn by the rustle of trash in the wind, the creak of loose metal structures, and a distant, soul-chilling moan that had never belonged to a living creature. It was in this kind of quiet that John and Mike felt at home. Their home was the ruins. "Will you look at that," Mike poked a finger towards the ceiling of the auto repair shop where they had set up camp. Through a hole in the roof, the faded, gray sky was visible. "Pigeon's nest. Empty." John, without taking his eyes off the dusty window that looked out onto a lifeless street, tossed over his shoulder: "Birds are smart.They were the first to bail. Wish we had their brains." Their strategy was simple and earned through blood: new buildings, skyscrapers, and shopping malls were traps. Survivors had flocked there in the early days, turning them into cemeteries with desperate messages scrawled on the walls. But the old places, long forgotten by God and man—factories, warehouses, bomb shelters—were already "broken in." They had been scoured, won from the dead, or the dead had simply left because there was no fresh meat. It was safer here. Here was the dust of bygone times, which masked their tracks. Mike, the eternal optimist and master of finds, was already rummaging through an old metal cabinet. "John,check it out! A set of wrenches. And rusty, of course, but damn, some are still in oil!" John, the pragmatist and head of survival, just shook his head: "Take it if it's not too heavy.But remember, food and ammo weigh more." They were bound not only by years of pre-apocalypse friendship but also by a silent agreement: John led them through the nightmare, and Mike kept him from completely forgetting how to smile. He was the clown who carried a deck of sticky cards and could play a game of fool in the middle of the apocalypse. Today their target was an old grain elevator on the city's outskirts, a giant of rusty concrete, visible on the horizon like a minaret of a dead civilization. According to rumors still circulating on encrypted radio frequencies, there might be a cache of canned goods from the times when the world still believed in nuclear winter, not a zombie infection. Moving through backyards and alleys, they reached the base of the elevator. The massive door was torn from its hinges; from the darkness within wafted a smell of mold and decay. Standard setting. "Perfect spot," Mike whispered, loading his pump-action shotgun. The sound of the racking slide was the most comforting sound in this world. John nodded, raising his carbine: "Quiet and low.Remember the rule: if it's too quiet, someone's already here." They moved inside. Their flashlight beams cut through the gloom, revealing giant silo towers entangled with webs of rusty conveyors. Underfoot, the husks of decades-old grain crunched. Nothing. No movement, no moans. It was this very silence that began to unsettle John. In places like these, there were usually rats scurrying or, at the very least, stray "Whisperers"—what they called the most decrepit and slow-moving zombies. Climbing the iron stairs to the administrative level, they stumbled upon something new. The door to the foreman's office wasn't just closed. It was welded shut with steel plates. Fresh ones. "Uhh, John..." Mike ran a finger over the smooth, rust-free weld seam. "This doesn't look like the work of the dead." John's heart began to beat faster. He listened. And through the ringing in his ears, he caught a faint sound. Not a moan. Not a creak. But... quiet, melodic music. An old jazz record. He gestured for Mike to be silent and pressed his ear to the metal. Yes, definitely. From behind the door came the raspy voice of Louis Armstrong. And then a new sound came. A dry, metallic click right behind his back. John and Mike froze, slowly raising their hands. From around the corner, from behind the silo towers, emerged three figures. They weren't dead. They were alive, armed to the teeth. Their faces were hard, their gazes empty, like those who had long since parted with their conscience. "Well, hello there, neighbors," one of them spoke, a tall man with a scar across his eye. His rifle was aimed directly at John. "You seem to be lost. This is our ruin." Mike nervously swallowed, his eternal optimism instantly evaporating, replaced by animal fear. The gang leader smirked, looking at their modest backpacks. "Since you've come visiting,hand over your stuff. Everything. Food, weapons, ammo. And then... we'll decide what to do with you." John slowly, very slowly, began to lower his carbine, pretending to comply. His fingers slid along the forend, and he caught Mike's gaze. A look that held one question: "What do we do?" And in that moment, everything was decided in fractions of a second. John jerked the trigger sharply, without raising the weapon to aim. The roar of the shot deafened everyone in the confined space. The bullet, not aimed at anyone, buried itself in the concrete floor at the leader's feet, sending up a cloud of dust and fragments. It wasn't a kill shot. It was a shot for chaos. "Mike, take cover!" John roared, ducking behind a massive metal cabinet. But Mike didn't duck. His eternal good nature evaporated, replaced by cold fury. Instead of running, he growled, raised his pump-action shotgun, and fired almost blindly in the direction of the bandits. The boom of the shotgun was many times louder. The buckshot blast slammed into the rusty conveyor behind the three attackers, showering them with a rain of sparks and metal shavings. One of the bandits, the smaller one, shrieked and recoiled, grabbing his face. "You scumbags!" Mike yelled, racking the slide and hiding behind the corner of a silo tower. "You stole our jazz!" The madness began. The air filled with a deafening cacophony. The gang leader, crouching, let loose a long burst from his assault rifle. Bullets rattled against the metal cabinet where John was hiding, denting it and tearing off chunks of paint. Shrapnel whistled through the air. John, leaning out for an instant, fired two aimed shots. One bullet ricocheted off the concrete, the second grazed the tall bandit's shoulder. He just let out a muffled cry and continued firing, now using the corner for cover. Mike, peeking from his cover, saw the third bandit trying to flank them, moving along the wall. Without a second thought, he fired almost at random. The buckshot blast tore an old fire alarm from the wall, and it crashed to the floor with a deafening clatter. The bandit recoiled, tripped over a pipe, and fell heavily. "Got him!" Mike shouted triumphantly. "Don't celebrate, you fool, he just tripped!" John barked, changing his magazine. His hands were shaking, but his movements were precise. He knew they had less ammo, fewer guns, and fewer chances. Bullets continued to fly through the space, their echoes mixing with the raspy singing that still came from behind the door. Lead ricocheted off metal, sparking, and the air was thick with the acrid mix of cordite, dust, and blood. John realized they were trapped. They were pinned down by fire. A few more minutes—and they'd be out of ammo. Or one of the bandits would find the right angle for a shot. He looked at Mike. He, pressed against the cold concrete, was trying to load the last shells into his shotgun. His face was pale but determined. Their eyes met. Words weren't needed. They both understood: this shootout was only the beginning of their end. The bullets kept whistling, hammering the iron certainty into their cover: a few more minutes—and it would all be over. Ammo was dwindling before their eyes. A final burst from the assault rifle skimmed the edge of the cabinet John was hiding behind, showering him with concrete chips. "Mike, last magazine!" John shouted, his voice hoarse with strain and cordite. Suddenly, the roar of gunfire from the bandits was replaced by shouts. Not angry, but surprised, almost panicked. "Where is she?!" "Behind!Watch out!" John risked a look. The tall leader with the scar was spinning around, firing into a dark gap between two silo towers. His henchman, the one wounded by the buckshot, lay on the floor and wasn't moving. The third one, who had fallen from the fire alarm, was gone. And then, from that very darkness, a figure shot out. Low, swift. Not male. A girl in a worn denim jacket, her face smeared with soot and dust. A machete glinted like lightning in her hands. The bandit leader was too late to swing his assault rifle around. The steel whistled through the air and sank into his shoulder, crunching through his collarbone. He howled, the assault rifle falling from his weakened fingers. Before he could do anything, the girl, using her momentum, shoved him hard, and he, stumbling over a pipe, hit his head with a heavy thud against the metal edge of the conveyor and fell silent. Silence fell, deafening after the recent hell. Only her heavy, even exhale and that same damned jazz could be heard. John and Mike slowly emerged from their cover, weapons ready but lowered. They stared at the stranger, not believing their eyes. The girl wiped the machete blade on the pants of the fallen bandit and turned to them. Her eyes were bright and cold as ice. "Thank you," John rasped, breaking the silence first. "Don't," she parried, her voice lower than they expected. "I didn't do it for you. They cleaned out my supply stash a week ago. We had a score to settle." Mike, still holding his shotgun, uncertainly lowered it. "Well...thanks anyway. They would have definitely..." "Killed you," she finished for him. "Yes. Killed you. You two are too loud. Like two elephants in a china shop." "We were looking for cans," John muttered, feeling awkward. The girl gave a short laugh. "Second level.Behind silo number 4. There's a hatch in the floor. But it's almost empty now." She turned to leave. "Wait!" Mike shouted. "You... are you alone?" She stopped but didn't turn around. "Now I am.My partner didn't return from a run three days ago." John exchanged a glance with Mike. The same thought was in his eyes: surviving alone was slow suicide. This girl had just saved their lives and had shown she could handle herself in this world better than both of them. "Come with us," John simply said. She finally turned, studying them from head to toe. Her gaze slid over the pragmatic John, over the perpetually nervous Mike. "And why would I do that?" she asked. "Because there's safety in numbers," Mike said, fishing in his pocket for his deck of cards. "Well, in three, I mean. And... I'll show you a trick." The corner of her lip twitched in a semblance of a smile. She looked at the bodies of the bandits, then at their determined, tired faces. "My name is A.J.," she finally said. "And if you slow me down—I'll leave you. No discussion." "John," he nodded. "And I'm Mike!" A.J. picked up a nearly full ammo bag from one of the bandits and slung it over her shoulder. "Well,John and Mike-the-magician," she jerked her head towards the exit. "It stinks here now. And I know a quieter place. You coming?" They stepped out of the elevator into the fading light of the dying day. Now there were three of them. A pragmatist, an optimist, and a rogue. And suddenly, against the whole dead world, this trio felt a little less afraid.
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