Realities of Cherner.

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planned Maxi, written 256 pages, 159,045 words, 56 chapters
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Some problems and dangers: how they are treated or eliminated.

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In the Cherner's Reality, there are too many dangers, some of which have been eliminated, some of which are dangerous but insignificant, and some of which are at the "Zvezdec" level and are very dangerous. This is why the "Zvezdec" level exists, and each threat must be dealt Minor threats are just ordinary natural or man-made emergencies. Take the same fires, this is a common household emergency that can turn into a nightmare *the story of Cherner* once a high-rise building in Moscow near the "IZBA" studio caught fire. Cherner was the first to rush into the building to put out the fire in an apartment. Soon, firefighters arrived and began to extinguish the fire. Dima was one of the firefighters who put out the fire. Yura Tatishchev was also there, and he started breaking windows to let the smoke out of the building. Sasha Romanov and several firefighters helped evacuate children and people from the high-rise building. Later, Sasha watched as Dima, covered in soot and burning debris, emerged from the building, followed by Yura, who was also covered in soot and the girl was quite scared for Dima . Dima sat on a bench near the entrance, and Sasha approached him she to massage his shoulders. Anya began to wipe Yura's face, while Yura himself cursed about the damage to the building and the difficulty of extinguishing the fire. Sasha Romanov was seriously smoking, and Masha waved in front of his face, but he remained unresponsive. Such cases are rare, but sometimes there are tsunamis, earthquakes, volcanic eruptions, and forest fires. Cherner helped to extinguish many of them. Life in the galaxy is not very peaceful, flights between planets are dangerous, and flights from galaxy to galaxy are dangerous. There are many negative aspects. Space pirates and sometimes wildlife. A 19,000 km long void whale and other representatives of space fauna. Rockets and torpedoes help protect the ship from these passengers. Therefore, space transporters often accompany two space battleships with four fighter squadrons on board. During flights on each spacecraft, it is often heard on the radio: "The seventeenth art battery is firing, the target is a dark walker, 45 individuals are aggressive, they will attack in 30 minutes." If space had made a sound, explosions and artillery cannonade would have been heard. The work of ion cannons. Sometimes space travelers can stumble upon the wreckage of ships that have been drifting in space for who knows how many years. In these abandoned spaceships, travelers can find two things: a vast amount of wealth or a gruesome and inglorious death.When travelers see a space Hulk, they need to get out, because with a 70 percent chance there's some kind of Anginus the Bastard, the demon prince of the god Nurgle, with his assholes from the plague landing, or some other shit worse, or maybe there'll be a coccert of the famous band "Vzhopu Chisel" where singer Lucius Oretoduratio will yell that heads explode. and Balduras Trakhanberg will help him with another Morgenstern song, from which the deaf will become deaf again and half of the people will turn into demons and arrange an orgy. And these are just the most unimpressive options. There are orcs with their leader named Martrag the Iron Basin, or Trukul the Big Oak, or someone else, but the main thing is that they have an arsenal of Shmalyal and Pulyal of all calibers and a huge Chop with a demon's head. And they're on a boulder, and they're flying to another planet for another Vaaagh and the destruction of all living things and more importantly, a fight, followed by another fight.The danger of such Boulders is that they are the size of an asteroid or sometimes a moon, and they always have a crowd of orcs on them, from a thousand to hundreds of thousands, and they are all armed with weapons to destroy planets. The Boulder is also completely unpredictable, as it flies through space until it crashes into a planet, and the orcs inside don't seem to care that half of them will die. The main focus is on the melee and the epic fight that will ensue after the crash. And there are hundreds of such Boulders flying around the Milky Way. The orcs don't care who they hit, as long as they hit someone. Among the orcs, there was one named Vayvoda Taska, also known as Demon-Killa. He earned this nickname due to his preference for fighting large, often demonic opponents. One day, a demonic entity invaded his flagship, and a fight ensued. The demon was killed, but Taska enjoyed watching the demon mutilate his fighters.And he went to the planet Kadia, to the Eye of Terror, and he and his loyal boys entered the warp rift and found themselves in the Warp, also known as the Immaterium, also known as the Realm of Chaos. In the Realm of Chaos, they fought the Bloodthirsty Demon Generals of Khorne, the God of Blood, and they found the planet of Flesh, where Khorne resides. There, they encountered the Bloodthirsty Demon Prince of Khorne, the Prince of Blood, in a titanic battle. In this fight, the Bloodthirsty Demon pierced Taska and, with its cloven hoof, pinned him to the ground, chanting the praises of Khorne. At that moment, Taska's remaining warriors unleashed a storm of psychic energy, attacking the demon. The demon roared in shock at their audacity, and with a single gesture crushed their minds. Taking advantage of the demon's distraction, Tusk thrust his power claw between the creature's legs with his last strength and delivered a final blow, tearing open its belly before expiring.Taska died in battle with the Bloodthirsty Demon, but this was not the end. Khorne enjoyed the bloodshed that took place under his windows, and as a result, Taska, the Orkish warlord known as the Demon-Killa, and his followers were drawn into the eternal battle before the Copper Citadel, located in the domain of Khorne, the God of Blood. With each new dawn, Taska and his orks are reborn and fight in the blood-soaked swamps with the demons of Khorne until they die and rise again in the morning to start anew as puppets of the Blood God, caught in an endless cycle of war and death. But Taska finds this to be a fitting state of affairs, for he has finally found what all orks across the galaxy desire: a battle that never ends. And then there are the Necrons, and one of their Phaerons, Imotekh the Storm Lord, told Mikhail Kostorny about their goals in the battle of July 13, 2020. Mikhail Kostorny says, "Tell me, gilded chermet, what is your Necron's goal?" You are robots, you don't need anything." Imotekh replied, "The goal is for you mortals not to understand our goals, but I can name them. Our goal is to destroy all other intelligent life, paving the way for the domination of the Necrons. You are dust on the fragments of our empire, and the dust needs to be removed." Mikhail Kostorny said, "That's how well, it doesn't seem to concern us, but *Mikhail remembered his niece Alyona * I can't let you do this." Naofumi Iwatani came to Mikhail's aid. They looked at Imotekh. He told them "Your actions are noble but meaningless. My race surpasses you in everything and you will be destroyed, but it doesn't concern you. What's the point? "They replied that Mikhail had a niece on one of the planets in the Milky Way, and Naofumi had a family, and they would not back down. Imotek, the Storm Lord, said, "So be it." The three warriors began to fight. In addition, after Horus's defeat, the legion was expelled from the Imperium's worlds at great cost.There are also the Chaosites and their various gangs and legions. 4th Legion of Space Marines Iron Warriors they had joined the traitors during the Horus heresi, but were defeated and entered their homeworld of Olympia. The remaining forces of the legion defended a small empire built around their home world of Olympia, but no walls could shield them from the retribution of the loyal legions. The surviving Iron Warriors retreated to the Eye of Terror, where they captured the world of Medrengard. Medrengard is a vast fortress world filled with great citadels, towers, and massive factories that operate continuously using the pure energy of the Immaterium. The highest spires of Medrengard are home to massive Chaos warships, and the planet's surface is covered with an endless network of trenches, catacombs, and underground chambers. The planet's defenses are impenetrable, and attempting to storm Medrengard would be tantamount to suicide.After the Horus Heresy, the eighth legion of the Space Marines, the Night Lords, ceased to exist as a unified legion and broke up into gangs, many of which fled to the Eye of Terror. Even after the end of the Horus Heresy, the Night Lords continued to fight, raiding the Imperium and embarking on constant campaigns based on the power of fear, murder, and extermination. Some of the gangs that were formed from the Night Lords Legion: The First Claw, The Wing of the Night, The Bleeding Eye, Krieg Acerbus's Gang, and the Hodor's Ravagers.After the Horus Heresy, the 17th Space Marine Legion, the Word Bearers, along with their leader, Primarch Lorgar Aurelian, retreated into the Eye of Terror. The Word Bearers have been raiding the Imperium, preaching Chaos cults on every world they encounter. They have built numerous temples and monuments to Chaos, and they perform sacrifices accompanied by heretical chants. They remain the only legion that observes all the canons of the faith, albeit in the form of heresy. Currently, they are stationed on two bases: the demon world of Sicarus and the factory world of Ghalmek. Some of the Seventeenth Legion's practices include sacrifices on the worlds they have conquered, the construction of monuments dedicated to the Dark Gods, and the erection of massive cathedrals where the cries of the sacrificed are intertwined with chants and prayers. Singing hymns during battle, the legion unfurls its banners and begins to chant the lines of the Hymns of Hate in a monotonous voice.The Twentieth Space Marine Legion, the Alpha Legion, their goals are unknown, their numbers are unknown, and they are either traitors or loyalists to the eternal Hydra of the Dominatus. And the constant rolling from one side to the other is just as constant with multiple moves today these Alpharii or Omegons are on the side of the Emperor's Highness tomorrow they will pray to the gods of chaos and this stupid habit of the Alpha Legion calling itself by the name of the legion leader Primarch Alpharius or he is Omegon or two of them so two hundred legionnaires from the Alpha Legion can attack the planet and everyone will to say that it was he who was Primarch Alpharius and one would say that he was Primarch Omegon and there was a real Alpharius among them is not clear, or maybe they are all Omegons, these trolling lovers constantly fool everyone and the Chaoists and loyalists do not trust them, neither Abaddon from the Black Legion of Astartes traitors.The Fifteenth Legion, the Thousand Sons, after the Horus Heresy, pledged its allegiance exclusively to Tzeentch, the Chaos God of change, intrigue, and sorcery. The Thousand Sons are one of the few Chaos legions that remained more or less united after the Heresy. The legion underwent a minor reorganization, but continued to interact with each other and learn the art of Warp control. The legion's goals include serving Tzeentch, mastering psionic abilities, and gathering knowledge. Also, due to the "Ahriman's Rubric" spell cast by one of the legion's best mages, Azek Ahriman, most of the legionnaires who lacked magical abilities were transformed into golems, with their bodies turning to dust and their souls forever trapped within their armor. The legion's favorite pastime is knowledge gathering, as they collect parchments, books, information repositories, works of craftsmanship and art, as well as artifacts from both human and alien worlds.After the Horus Heresy, the third legion of Space Marines, the Children of the Emperor, ceased to exist as a unified force and fragmented into gangs. The legion's leader, Primarch Fulgrim, showed no interest in reuniting his scattered sons. The Space Marines of the Children of the Emperor Legion began to worship the goddess/god Slaanesh, known as the Slaaneshites, and split into separate factions with their own leaders. They spent thousands of years engaging in plunder and indulging in various forms of pleasure.The warriors of the legion are completely enslaved to the god or goddess Slaanesh, who is or is not a Dark Prince or Princess of Chaos. Why is Slaanesh gender ambiguous? Well, she or he changes gender depending on her or his needs. Some say that Slaanesh is a woman, while others say that Slaanesh is a man. The Heretic Astartes have no other goal than to transcend all extremes and experience all possible sensations. Regardless of their power, factions rarely maintain their cohesion for long periods, as they constantly engage in internal conflicts.Most of the warriors of the Children of the Emperor legion have become Noise Marines, terrible creatures who find ultimate pleasure in a cacophony of sounds. They give hellish concerts, a cacophony where even the dead will rise and flee to avoid hearing it. In these hellish cacophonies, there is hell and obscenity, orgies, murder, blood, dismemberment, drugs, striptease by the Daughters of Slaanesh, and the Noise Marines shouting their songs. And the most depraved woman, who is also the goddess of chaos, Slaanesh, often performs at these concerts, engaging in self-pleasure or provoking an orgy where she is the main participant.Once, Dima Cherner disrupted one of the Slaaneshites' concerts by bringing in musical speakers and a bunch of volume amplifiers and turning on the prayers at full volume, whether they were Orthodox, Catholic, or Islamic, and watching with a satisfied expression as the Slaaneshites suffered and died in agony. Afterward, Dima ran around shouting, "You won't get it, you won't catch me, you won't catch me," as he escaped from the enraged crowd of demons and Slaaneshites throughout the warp they chased Dima because he ruined their orgy and and depraved rest.The 14th Legion, the Death Guard, fell under the influence of the Chaos God Nurgle after the Horus Heresy. When Horus was defeated and killed, the traitor Mortarion and the Plague Marines retreated to the Eye of Terror and settled on a planet known as the Plague World. There, they plotted to attack the Imperium. The warriors of the Legion became known as the Plague Marines of Nurgle. After the Horus Heresy, the legion's command structure largely disintegrated, and the legion was divided into gangs. The Plague Marines underwent a transformation, and their once gleaming white-and-gray armor cracked and partially collapsed. Instead, they sported a sickly greenish sheen, with pus dripping from the cracks in their armor. The legionaries' bodies were bloated due to decay and disease, covered in sores and blisters, and many warriors had grown tentacles, webbed eyes, or other bodily alterations. The Legionnaires stink of decay, and the air around them is clouded with swarms of bloated black flies. This is why the Legion is known as the Rotten Pus-Smelling Legion.Many people troll Mortarion, but Mortarion, wash your legion, Mortarion, stop living in a garbage heap, Mortarion, stop swimming in shit, Mortarion, wash yourself and your legion with soap, Mortarion, you're infected with AIDS, and your legion is also infested with unwashed, space-infected, eternally ill, space-contagious, unclean, legion that hasn't washed in ten thousand years, walking HIV, toilet legion, walking corpses, sons of Mortarion the Unwashed.After the Horus Heresy, the remnants of the 12th Space Marine Legion, the World Eaters, along with other traitors, fled into the Eye of Terror to escape the vengeful loyalists. The World Eaters became devoted servants of the Blood God Khorne, the God of Chaos, War, and Murder, and lived only to shed blood in his name. The Legion was almost completely consumed by a fierce internal conflict, which led to its fragmentation into numerous smaller combat units. After the Night of Madness on the demon world of Skalathrax, when the champion named Kharn the Traitor, the first captain of the World Eaters Legion, attacked his fellow World Eaters, the Legion was divided into many warring factions whose sole purpose was to kill and fight. Before the Heresy, the Legion's armor was white and blue, but after the Heresy, it became red and copper, representing the color of blood spilled. The Legion now has a new battle cry: "Blood for the Blood God!" Skulls for the Throne of Skulls!". After the Horus Heresy, one legion stood out among the traitor legions, and it has been a scourge of the Imperium of Man for over ten millennia. This legion is known as the Black Legion. The 16th Space Marine Legion, the Sons of Horus, was previously known as the Luna Wolves, and it was the first among equals. The Black Legion, formerly known as the Sons of Horus, changed its name at the initiative of its new commander, Ezekiel Abaddon, who took the nickname "The Destroyer." The Legion was among the legions that defected to Chaos, led by traitorous leaders. They participated in the siege of Terra, seeking to destroy the human stronghold, but thanks to the efforts of Sanguinius, the traitor Horus was killed, and the loyalists emerged victorious, while the Chaos worshippers were driven into the Eye of Terror, a realm where the laws of the material world do not apply.After the defeat, Abaddon renounced the primarch's name and renamed the legion the Black Legion, allowing his loyal warriors to rebuild their tarnished reputation and fight without the shame of their defeat in the Heresy. Abaddon also ordered the armor to be repainted in black and all signs of the legion's past to be removed. However, he chose to keep the Eye of Horus as a reminder of the legion's origins. The Black Legion was not just a collection of surviving Sons of Horus; it included many powerful warlords and traitor Space Marines. The Legion was built on the principles of brotherhood and equality. The black color symbolized not only the failure of the Heresy, but also the equality of warriors from different legions and gangs. The Black Legion conducted sporadic raids on various worlds and bases of the Imperium, attempting to strike small, targeted blows. This happens sometimes when the legion's gangs unite under the banner of a high-ranking champion or even Abaddon himself for major raids.But when Abaddon the Destroyer summons his entire army to participate in another Black Crusade, it marks the beginning of a campaign against the Imperium. These campaigns are always large-scale and bloody in terms of casualties and destruction. Among the legions of traitors, there are legendary warriors and characters who are enemies of the Imperium of Man. M'Kar the Reborn is a demon prince, formerly known as Malok Karto, the dark apostle of the Word Bearers Legion. Among the legions of traitors, there are legendary warriors and characters who are enemies of the Imperium of Man. M'Kar made a lifelong enemy when he attacked the planet Akralem, seeking to claim it as his throne world and establish an empire. But the Grey Knights came, and the then-young Kaldor Draigo was able to defeat and banish M'Kar in battle, but as he died, M'Kar used the last of his power to curse Kaldor Draigo, promising him eternal torment if he ever set foot on the planet Akralem again.The curse came true 200 Earth years after Draygo's victory over M'Kar, and the demon legions began to invade the planet Akralem once again. Draygo remembered M'Kar's curse, and to prevent his fellow Grey Knights from perishing due to the curse, he set out on his own to face M'Kar in battle before the Warp Rift, where the demon drew its power. M'Kar gained immense strength and physically outmatched Draygo. They fight, and the Grey Knight almost dies, but Kaldor Draigo wins only through sheer luck. However, as he dies again, M'Kar uses his last strength to push Kaldor Draigo into a collapsing rift, sending him into the Warp. This was M'Kar's greatest mistake, as Kaldor Draigo is now trapped in the Realm of Chaos for an unknown amount of time, constantly facing hordes of powerful demons who seek to kill, corrupt, or seduce him. However, none of the demons have survived their encounters with Kaldor Draigo, who wanders the Warp, destroying hordes of demons. Among the legions of traitors, there are legendary warriors and characters who are enemies of the Imperium of Man. Kor Phaeron, former 1st Captain of the Word Bearers Legion, Master of Faith, and King-Priest of Colchis. Cor Phaeron was Lorgar's adoptive father and served as his mentor on Colchis until the Emperor's arrival. Even by the standards of the Word Bearers, Cor Phaeron was known for his fanaticism, and the chaplains proclaimed him Master of Faith. However, Cor Phaeron sought more, and his thirst for power led him to make a pact with the forces of Chaos. During the Horus Heresy, Cor Phaeron led many battles and served as an advisor to Lorgar. He was defeated at the Battle of Kalt, where the Ultramarines defeated his forces and forced him to retreat into the vast warp storm known as the Maelstrom. After the defeat of the Chaos forces on Terra, he went to Sicarius with the Word Bearers Legion, where he clashed with Erebus over control of the Legion. According to some reports, Kor Phaeron is still alive in the 41st millennium and continues his heretical activities. Among the legions of traitors, there are legendary warriors and characters who are enemies of the Imperium of Man. Erebus Pidor is the most important pride of the 41st millennium, and he is responsible for the heresy of Horus. He is to blame for the Emperor of Man's imprisonment on the throne, and he is responsible for the death of Sanguinius. Erebus is also responsible for the destruction of Prospero and the deaths of billions of people. He is responsible for the homosexuality of Fulgrim and his legion, the Children of the Emperor. Erebus was originally the first chaplain of the Word Bearers Legion, and the primary instrument of the fall of the legion's leader, Primarch Lorgar Aurelian, into treachery and heresy. He suggested to Lorgar that if the Emperor was unworthy of worship, then there were other, more ancient forces, the gods of chaos. Erebus also convinced Horus to exercise caution when he discovered the true power of the warp. After completing the initial stage of his plan, Erebus set off a chain of events that led to Horus's curse, causing him to be injured and end up among the snake priests of Davin.Through his scheming, Erebus fueled war and distrust, leading Horus the Warmaster to fall into chaos and heresy. Erebus remained by Horus' side throughout the Horus Heresy, acting as his dark spiritual advisor and co-conspirator, effectively serving as the Warmaster's right-hand man, carrying out the will and plans of the dark gods. After the end of the Horus Heresy and the Warmaster's defeat, Erebus retreated with his legion to the planet Sicarus, where he engaged in a power struggle with other members of the Dark Council.Erebus refers to himself as the "Hand of Fate", a mortal tool of the Chaos Gods in the material realm. His power is symbolized by the ever-flaming staff of Crux Malific. Among the legions of traitors, there are legendary warriors and characters who are enemies of the Imperium of Mankind. Azek Ahriman, a Chaos Space Marine and former Chief Librarian of the Thousand Sons Legion, is a fascinating individual who harbors hatred and contempt for Magnus the Red, the Primarch and leader of the Thousand Sons Legion. Azeke Ahriman came to hate Magnus during the events surrounding the burning of their home planet Prospero by Leman Russ, the primarch and leader of the 4th Space Marine Legion, the Space Wolves, who was Magnus's brother. Magnus's behavior during the planet's defense and the resurgence of the "Flesh Reborn" curse among the surviving Thousand Sons was not appropriate. Ahriman had previously idealized Magnus and sought to emulate him, but over time, his faith in the primarch began to crumble. Ahriman began to doubt that Magnus was so powerful and omniscient.Fueled by his hatred of Magnus and his anguish over the fate of his legion, Ahriman developed the Rubric spell, which was intended to protect his fellow warriors from the curse of "flesh rebirth." Enraged, Magnus attacked the tower where Ahriman had gathered his coven, accusing Azek Ahriman of all the sins and misfortunes of the Thousand Sons Legion. As a result, Ahriman and all the sorcerers who supported him were forever banished from the Warlock's Plane and from the Thousand Sons Legion.Azek Ahriman is the greatest sorcerer of the legion, banished from it and doomed to wander the Eye of Terror and beyond in search of knowledge. He wields a black staff and possesses terrifying power. Ahriman has always sought to better understand the nature of his patron, the Chaos God Tzeentch, and the very power of Chaos. A master of subtle manipulation, Ahriman has created cults on hundreds of worlds and used the desires of great men to further his own agenda. Ahriman's ultimate goal is to reach the Black Library in order to reverse the spell he created, the Spell of the Rubric, which can undo all the misfortunes that have befallen his battle brothers and protect them from "flesh-changing" for all eternity. However, Ahriman has miscalculated: although the spell has halted the uncontrollable mutation, those Space Marines who lack sufficient psychic power have been transformed into mindless, lifeless ghosts, their souls forever trapped within their power armor. As a result, Ahriman seeks to reverse this spell.Ahriman's goal is also to bring the Thousand Sons Legion back to life, cure the Legion of the Flesh-Changer curse, and restore its home planet, Prospero. Although Azek Ahriman was born on Terra in the 30th millennium among the wealthy techno-barbarian tribes of the Achaemenid Empire, and has no connection to Prospero, Ahriman believes that he must restore Prospero in order to rectify the evil he has brought to the world and ensure a better future for his legion. Ahriman also believes that with pure understanding and perfect knowledge, he can complete the salvation of his legion.Among the legions of traitors, there are legendary warriors and characters who are enemies of the Imperium of Mankind. Ezekiel Abaddon, known as Abaddon the Destroyer, the Chaos Warrior, and the Lord of the Black Legion, is the greatest champion of the Dark Gods. Abaddon is highly dangerous, and his name instills fear among the official titles of "Chaos Warrior." Abaddon's primary goal is to establish a Chaos Empire on the ruins of the Imperium. According to Abaddon's plan, the traitorous legions must be united into a massive and powerful army that will defeat the hated Imperium. Abaddon is leading a thousand-year campaign against the Imperium of Man, known as the "Long War." This campaign aims to destabilize the Imperial domains and establish a new order under the auspices of Chaos. But many people call Abaddon the Armless or the Loser because Abaddon failed twelve black crusades against the Imperium, although each of them achieved a secondary but still important goal. The only thing he was able to do was defeat Sigismund and kill him but Sigismund the Death Champion returned to the world of the living anyway. He was resurrected by Vasily Krasnov at the request of Marneus Calgar, the Master of the Ultramarines, at the cost of five hundred thousand souls. Now Sigismund is the true Death Champion, and his goal is to kill Abaddon the Despoiler. Among the legions of traitors, there are legendary warriors and characters who are enemies of the Imperium of Mankind. Lucius the Eternal, formerly the captain of the 13th Company of the Emperor's Children, is now the greatest champion of Slaanesh. Lucius is also known as the "Soul Stealer," the "Champion of Fulgrim," the "Blade of the Aeons," the "Son of Khemos," and the "Greatest Blade." Lucius was virtually invincible, and there was no one among the Emperor's Children who could match his skill in close combat. However, he was defeated by Garvel Loken of the Luna Wolves, who used a forbidden technique that Lucius believed was unethical. After returning to the legion, Lucius's skills and achievements were recognized by the Primarch and the Legion's leader, Fulgrim the Phoenix. Lucius was appointed as the commander of the Primarch's bodyguard and was promoted to the rank of Lord Commander.After the heresy during the Scarlet Blade tournament, Commander Kyrie decided to fight Lucius to prove his status as the first Son of the Phoenix. In the end, Kyrie defeated Lucius and killed him.But Slaanesh could not allow such a promising warrior to die, and she decided to resurrect him in a perverse way, just like she did. After a while, Kyria's armor began to distort, and his body was covered in a maze of scars similar to those on Lucius's body. The Commander's hair fell out in clumps as he died in agony. As a result, Lucius was triumphantly reborn in the body of his killer, tearing his body to pieces from the inside, and all that remained of Kyrie was a face twisted into a grimace of horror on Lucius' armor. Since then, Lucius has been known as Lucius the Eternal and now Lucius is an arrogant and immortal butcher who prowls the Galaxy, and the one who kills him and even for a moment feels the joy of victory, he himself will slowly and painfully die, and Lucius will be reborn in his body, and the only thing left of this warrior is only a face twisted with a grimace of horror on Lucius' armor. Among the traitor legions, there are legendary warriors and characters who are enemies of the Imperium of Man. Fabius Bile, the former Chief Apothecary and Lieutenant-Commander of the Emperor's Children Legion, is now a powerful Chaos Lord. Bile refers to himself as the Progenitor, claiming to have discovered the secrets of primarch creation. He seeks to match and surpass the scientific achievements of the Emperor of Man in the creation of primarchs and the Adeptus Astartes. During the Horus Heresy, Byle helped the Emperor's Children Legion fall into the embrace of Slaanesh by altering the brain chemistry of the Space Marines to heighten their sensations and connecting their pleasure centers directly to their nervous systems, transforming the proud and glorious legionnaires into insane maniacs, psychopaths, and perverts who lived for pleasure, orgies, and obscenity. Byle also created "Perfect People," creatures with a genetic predisposition to deceit, violence, murder, selfishness, and ruthlessness.Fabius Byle also had a hand in creating the Noise Troopers and many other terrifying creatures of the Fallen Legions. Tithus the Wanderer is also known as Tithus the Destroyer Swarm Carrier. Tithus was originally known as Captain Typhon of the 14th Space Marine Legion of the Death Guard during the Horus Heresy. When the Death Guard fleet was stranded in the Warp due to an unknown ailment, Typhon, who had already secretly worshipped Nurgle, accepted his "gifts" and transformed into Tithus. Since then, he has been wandering the galaxy on his ship, the Terminus Est, carrying the "gifts" of his master: diseases, epidemics, and all-consuming despair. His nickname, Typhus the Wanderer, comes from his appearances in various parts of the world.Among the legions of traitors, there are legendary warriors and characters who are enemies of the Imperium of Mankind. Kharn the Traitor is the greatest champion of Khorne, belonging to the World Eaters Legion. Kharn is a warrior from the World Eaters Legion, known for his bloodthirsty and unrestrained nature. He gained fame as an exceptional warrior during the Great Crusade, where he fought at the forefront of the World Eaters' assault companies.When the Horus Heresy began, Kharn gladly led his warriors against their brothers. He fought on the front lines during the siege of the Imperial Palace, and by the time Horus was defeated, Kharn lay badly mutilated on a pile of corpses.Kharne is one of the deadliest, yet most uncontrollable, melee combatants in the Galaxy. Armed with a plasma pistol and an ancient chain axe, he can effortlessly slice through armor, flesh, and bone. Kharne's helmet is equipped with an archaeotech device that projects a digital kill counter in his field of vision, tracking his campaign-long kill count. Kharne earned the moniker "The Traitor" after a fateful encounter on the demonic planet Skalathrax. The World Eaters were fighting the Emperor's Children, and they needed to finish the battle before night fell on the planet of Skalathrax and the freezing cold killed both the victors and the vanquished. Cursing his fellow warriors for their weakness, Kharn picked up a flamethrower and used it to burn down nearby buildings as a display of contempt. He cut down those who tried to stop him, then moved into the darkness, setting the city on fire and killing everyone in his path, both friend and foe.Kharn's actions that long night led to the disintegration of the World Eater Legion into separate small gangs. Since then, Kharn has become Khorne's most loyal servant, living only to kill in his name. However, Kharn has one friend: Lothara Sarrin, the captain of the flagship ship "Conqueror" of the World Eater Legion. Despite her ordinary human status, she was respected by the World Eaters, wore their badge of honor of the bloody hand, and was known for her fearlessness. Lothara yelled at Primarch Angron once and slapped him in the face. Angron is known for his short temper and anger. And the legionaries had already said goodbye to Lothara, thinking that Angron would turn her into a bloody mess but Lothara survived and has been respected ever since. She survived the Horus Heresy and became the right hand of Kharn the Traitor, and for 10,000 years now, the pair have been killing for the glory of Khorne. There are four chaos gods: Tzeentch, Nurgle, Slaanesh, and Khorne. Each god has its own fortress where it resides and commits evil deeds. Tzeentch, one of the Chaos Gods, is also known as the Path-Changer, the Architect of Fate, the Lord of Change, and the Great Conspirator. Tzeentch represents the desire for change and transformation. He draws power from mortals' thirst for change, granting them hopeful dreams and the desire to achieve them. His goals are unknown, and he constantly weaves intricate webs of lies and complex, enigmatic schemes. Sometimes, even Tzeentch himself becomes lost in his own multi-layered machinations. However, one thing is certain: Tzeentch seeks change, regardless of the direction. Every time a person manages to make a significant impact, Tzeentch absorbs a portion of their emotions, strengthening his own power.Tzeentch is registered in the Impossible Fortress. This is the Labyrinth of Tzeentch, also known as the Crystal Labyrinth. The appearance of the fortress varies depending on the aspirations of the viewer. Some believe that the fortress is made of the same crystal as the labyrinth, while others see walls made of blue flames or uneven azure stone.The physical structure of the fortress is constantly changing. Spires and towers burst from the heart of the fortress, only to collapse and be swallowed up again in a few moments.The interior of the fortress does not obey the laws of physics, and there is no such thing as time and space within the fortress, and gravity either constantly changes or disappears altogether. Mortals, limited by their physical bodies, will never be able to enter this fortress, as they will be driven mad, torn to pieces, or crushed by the forces unleashed by Tzeentch's simple, fleeting thoughts. Even immortal demons cannot withstand the horrific intricacies of the Impossible Fortress.Only the Lords of Change, Tzeentch's supreme demons, can navigate its corridors safely and discover the secret passages that lead to the inner sanctum of the fortress, the Secret Library, where Tzeentch, the great puppeteer and schemer, resides. There are four chaos gods: Tzeentch, Nurgle, Slaanesh, and Khorne. Each god has its own fortress where they dwell and commit evil deeds. Slaanesh is the goddess of debauchery, lust, perfection, pleasure, and excess. She is known as the Princess of Pleasure or the Dark Princess. Sometimes, Slaanesh can transform into a man or possess male reproductive organs in order to seduce or corrupt a Sister of Battle or an Inquisitor's female. She offers them eternal pleasure, but unfortunately, many succumb to Slaanesh's charms and become her toys and puppets. The goddess resides in the Palace of Pleasure, a place where incredible excesses and luxuries can be found. The Palace is divided into six territories arranged in concentric circles around the Palace of Pleasure. To enter it, you must pass through all six circles:The Circle of Greed. The temptations of this circle are based on the greed of the entrant.The Circle of Gluttony. It offers the entrant the most delicious food and wine.The Circle of Lust. In this circle, the visitor is presented with the epitome of beauty. The Circle of Power. The traveler is greeted with applause and tempted with absolute power over them. The penultimate circle is the Circle of Vanity. Upon entering, the traveler is presented with a reflection of themselves, perfect and magnificent. If they feel even a hint of pride, the circle becomes their prison forever. The final circle is the most challenging, a paradise with an ideal environment. Every second spent in it is filled with bliss, but to stop even for a moment and give in to pleasure is to fall into an eternal sleep. The Palace of Slaanesh is a place where demonettes engage in endless depraved competitions in six corresponding halls. Only true devotees of the Dark Lady can derive perverse pleasure from these torments. There are four gods of chaos: Tzeentch, Nurgle, Slaanesh, and Khorne. Each god has its own fortress where they dwell and commit atrocities. Nurgle, also known as the Lord of Decay or Grandfather Nurgle, is one of the gods of chaos. Nurgle represents the eternal cycle of decay and new, albeit distorted, growth, fueled by the despair of those on the brink of death, the fear of illness, and the hopelessness of an inevitable end. Despite being a god of despair, Nurgle is known for his benevolence towards his followers, earning the nickname "Grandfather Nurgle.". Nurgle has settled in the gardens that bear his name, the Gardens of Nurgle, a dark paradise of death and decay, filled with the stench of rotting flesh. The skies are filled with thick swarms of buzzing black flies, and the ground is covered with decaying branches and rotten plants teeming with insects. Ugly mushrooms of various shapes and sizes sprout from the compost-covered ground, releasing clouds of poisonous spores. Filthy rivers flow through this garden. The garden has its own evil mind and seeks to attack all intruders, entangling poisonous vines and striking toxic poisons from thorns on rotten leaves. In the center of the garden stands Nurgle's mansion, built of rotten wood and broken walls. The roof is decorated with hundreds of chimneys, each of which releases dark clouds consisting of millions of flies. The rooms of the mansion have a veranda where Nurgle is sitting. Here he observes the fauna of the garden and accepts the sacrifices of his subjects.The archives are in the attic. In the dusty glass globes on the shelves, there are samples of long-forgotten plagues and ailments, arranged according to the number of victims. The workshop is where Nurgle keeps Isha. He has imprisoned the Eldar mother goddess in a rotten cage, with vile fluids dripping from the bars. Nurgle tests diseases and poisons on Isha, watching her suffer. If he is satisfied with the poison, he uses it as a weapon of mass destruction. The kitchen is where Nurgle's cauldron is located. Here, the Plague Father brews new ailments. This is the prison in the darkest corner of the mansion. It is where the strongest guests are brought, given the opportunity to break through the labyrinth of corridors to earn their freedom. There are four chaos gods: Tzeentch, Nurgle, Slaanesh, and Khorne. Each god has its own fortress where it resides and commits atrocities. Khorne, the chaos god, is known as the Blood God, the Lord of War, and the Collector of Skulls. He represents senseless and absolute violence, destroying everything within his reach, whether it be an enemy or a friend. However, he also embodies martial honor and bravery, so the killing of the defenseless or the weaker is not encouraged. Khorne, who, despite his cruel nature, embodies martial honor and bravery, is associated with the fact that Khorne respects strength and military prowess, and his followers are often not only bloodthirsty killers but also noble warriors. Khorne's law is blood, and more blood. He has one temple, the battlefield, and one sacred communion, the blood of nations.Khorne has settled in a fortress called "Khorne's Fortress." Khorne's Fortress is Khorne's domain in the Warp, a monument to rage and violence, built on murder and struggle. On the outskirts of the fortress, there is a ring of volcanoes known as Khorne's Fury, which intersect with rivers of boiling blood. At the base of these volcanoes are Khorne's Demonic Forges, which produce his endless Demonic Machines. In the same area are the Blood Pits, where new Khorne demons are born. In the center of the fortress is the Copper Citadel, where the throne of Khorne stands. He sits on top of a mountain of skulls slain in his name. The gloomy hall of Khorne is illuminated by a pit filled with fire, in the dark flame of which the souls of cowards who fled from the battlefields burn Around the citadel there is a moat that is filled not with water, but with the boiling blood of those who lost their lives in the war. Beyond this moat lies a cracked plain for many leagues around, strewn with the shattered bones of those who fell in battle.Khorne's Copper Citadel The walls are uneven, covered in a thick layer of baked blood, and adorned with gallows. The citadel's moat is filled not with water but with the boiling blood of Khorne's victims. Iron gargoyles stare down at the besiegers from every parapet, ready to unleash a torrent of hot metal. Between the outer walls and the castle, flesh-eaters roam, gnawing on ancient bones and longing for fresh meat.Khorne himself resides in a vast crypt in the black heart of the citadel's central tower, and each of the eight iron pillars in the throne room bears one of Khorne's commandments, which speak of such unholy virtues as rage, combat prowess, and defiance. In the center of the room, the Blood God sits upon his Throne of Skulls, a massive copper seat perched atop a towering mountain of skulls.The Imperium of Mankind stands guard over the Eye of Terror and the Maelstrom, preventing the forces of chaos from invading the physical world. The brave Adeptus Astartes stand and give their lives to ensure the survival of humanity, and the Fire Empire provides all possible assistance to the Imperium of Mankind. Chaos is a threat, and it is unacceptable to treat it with indifference. It is a problem that affects everyone, and even if someone lives in the Andromeda Galaxy, they must understand that the Heretics could destroy the Milky Way tomorrow. From the destroyed threats of the Rebel Alliance. When Emperor Palpatine, also known as Darth Sidious, tragically died from a "broken neck" after falling from his chair and dying, there is no evidence that Sidious's body was slammed against the floor and ceiling, which is a lie and a fabrication, and Darth Vader passed by. In the end, Anakin Skywalker, also known as Darth Vader, became the new Emperor of the Galactic Empire. He began to address the issues of the Empire, paying off the Jedi's debts. Anakin also canceled the construction of the Death Star, a wunderwaffe that had been under construction for an unknown reason. Anakin said, "The Death Star does not justify the resources invested in its construction, so I have canceled the project. Instead of using the money and metal for the station, I will use it to build hundreds of Star Destroyers and Tagge-class Battlecruisers." But there were also discontented members of the Rebel Alliance, and Anakin began to do everything he could to keep the Empire alive. Even the resurrection of Padmé Amidala, who supported the Empire with all her might, did not help.The Rebel Alliance became the number one threat, a gathering of bandits, terrorists, and smugglers who were disrupting the peace of the Galactic Empire. They were carrying out terrorist attacks, killing people, stealing, and most importantly, claiming that they were doing it for the benefit of the peaceful citizens of the planets they were resisting. In response, Emperor Skywalker arranged a meeting with Dmitry Cherner, the Prince of the Fire Empire. The meeting was held in Tahropolis, where the delegations discussed cooperation and assistance to each other. As a result, Anakin granted the Fire Empire an indefinite lease on the planet Mustafar, and the Fire Empire sent the 60th Division, the Eliminators, the Monolith, Soundwave, and Pandora's Actor to assist the Galactic Empire in its fight against the Rebels.As a result, thanks to Soundwave, all Rebel frequencies were hacked in a few days. There was chaos and confusion in the Rebel ranks. There were cases when the ship crashed into the base without responding to the base's requests. And when Rebel soldiers entered the interior, they saw mountains of corpses killed before the fall. Space bullets were intercepted by Doppelgangers from Colonel Actor Pandora's unit. Also known as Hanzo Suzuki, he took the best fighters who were masters of sabotage, they were helped by minicons that could take the form of all furniture, weapons, computer boxes, and then the Rebels stumbled upon the space forts of the station and the planetary defense forces. Next, all the Rebel bases were discovered and one by one fell and were destroyed Base on Polis Massa; Base on Briga;Base on Radrig;Base on Orion IV;Base on Dantui;Base on Yavin 4;Base on Thal;Base Ring;Base on Khot;Base on Abra;Base in Ankorhed;Base on Tyrfon;Base on Alzok 3.All the leaders of the Rebel alliance were caught and each of them was sentenced to death: .Borsk Fe'lya is a political advisor and the leader of the Botan spy network;Galen Marek, founder of the Alliance, first hero of the Rebellion, General, Jedi Knight; Juno Eclipse, Senior Officer, head of the Fleet; Ram Kota, General, Jedi Knight; Mon Mothma, head of the Alliance, Commander—in-Chief, founder of the Alliance; Bail Organa — founder of the Alliance; Garm Bel Iblis — Senior General, founder of the Alliance; Jayal Akbar, Admiral, Supreme Commander of the Alliance Fleet; Crixus Madin, general, commander of the Rebel Special Forces, they were shot during execution for disturbing the peace of the civilian population and attempting to overthrow the government in one of the squares of Coruscant . Wolex Blissex is a general; Bob Hudsol is a general; Vanden Willard is a general; Han Solo is a general; Lando Calrissian is a general; Rune Sewell is a general; Wedge Antilles is the commander of the Rogue Squadron; Carlist Riekan is the general in charge of the Echo Base; and Jan Dodonna is the general in charge of the base on Yavin 4. They were sentenced to be frozen in Carbonite.Luke Skywalker and Leia Organa were brought to Emperor Anakin to receive the Emperor's punishment, and Anakin used his belt to whip his daughter and son and sent them to one of the Coruscant academies to learn all the sciences under his close personal supervision. Empress Padmé Skywalker Amidala also gave her son and daughter a good spanking. Another threat that has already been eliminated is Hogwarts and its morons. This happened on February 15, 2022, and the reason for this was Hogwarts' attitude towards non-magical people. Some wizards, especially pure-bloods, believed that their own world was superior to the world of non-magical people, and they considered non-magical people to be little better than animals, while also hating them. As for half-bloods and children who possess magic but have non-magical parents, they are treated like shit by half-bloods, and non-magical children are killed and hated by muggle-borns. Also, according to wizards, all Muggles are dirty, stupid, and underdeveloped animals. Because of these magical claims that they are a separate race and are superior, smarter, stronger, and better than non-magical people, the Magical Community of Great Britain and the Fiery Empire had very poor relations, which often led to mutual cursing and a desire to kill each other.And the Fire Empire issued decree number 9 on mages and magic. Decree number 9 states, "It is fundamentally wrong to believe that mages and non-mages are two different races, which is the same as calling beastmen and humans different races. Mages are people who have found a way to manipulate the laws of physics and chemistry to their liking and control the elements, making them a subspecies of humans with supernatural abilities. Since the Fire Empire is committed to combating discrimination, any mages who engage in acts of humiliation against non-mages will be severely punished under the strict laws of the Fire Empire." But the Magical community of Great Britain did not listen to the voice of reason, and the Headmistress of Alfea, Faragonda, followed a similar policy, albeit more gently. While the wizards of Britain and other schools in the Wizarding World despise non-magicians, Alfea treats non-magicians with respect, but believes that they should avoid the Wizarding World due to its dangers, even for wizards.And when the Fire Empire announced the Friendship Games in 2022, the wizards of the Magical World were invited as guests to this celebration of sports and friendship, and the Magical World was divided. The wizards of Hogwarts said that this was a violation of rules and customs, and that it was not acceptable for wizards to do such a thing. However, the wizards of Alfea were busy packing their bags, with the former princess of Solaria, Stella, and the former princess of Domino, Bloom, who was the daughter of the chairman of the Domino Regional Executive Committee, Oritel, who was expected to attend the Fire Empire. Of course, Oritel was grateful to the Fire Empire for bringing his planet back to life, but he also felt that the planet Heraklion deserved to be bombarded with missiles. He believed that Heraklion had betrayed him long ago, and now Oritel was taking revenge.And if the Fire Empire was able to negotiate with the adequate mages, it was not able to negotiate with the inadequate ones, and as a result, Vasily Krasnov was sent to Hogwarts to conduct an assault operation called "The Hunt for Witches." *Note: The "Hunt for Witches" was a joint offensive operation by the Fire Empire and the Imperium of Mankind, involving the Fire Empire's 60th Division under the command of Grand Marshal Vasily Krasnov, the Fire Templars under the command of Grand Master Wilfred Ivanhoe, and the Imperium of Mankind's The Order of the Black Templars under the command of Marshal Sigismund and the Order of the Imperial Inquisition Ordo Hereticus. Their task is to capture Hogwarts and destroy it to the ground, open all the archives and confiscate all those who resist to kill, and begin the assault at 9 a.m. Vasily Krasnov waited for the appointed time and shouted, "soldiers prepare for battle, we are launching a crusade against the witches of Hogwarts to attack.". The attack on Hogwarts had begun, but the Hogwarts wizards had activated the protective spells of Prothego Maxima and Piototum Locomotive, and they had reinforced them with the Fianto Duri spell. Vasily Krasnov assessed the magical dome and picked up his walkie-talkie, saying, "17, this is the Praetorian of Terra, give the command to 5, and have them jam the dome. All the wizards have arrived, and that's enough." Soon, a Ural truck with electronic warfare equipment arrived, and the magical dome began to flicker and then went out. Vasily Krasnov thanked the soldiers of the 101st Electronic Warfare Division for successfully completing their mission in just five minutes. The assault on Hogwarts continued, and Vasily Krasnov personally led the assault with his massive sword, cutting down the animated statues with a single swing and turning 10 statues into stone debris. Soon, the assault on the castle itself began, and a warning came over the radio: "Air alert!" The wizarding air force was approaching, and Krasnov ordered, "All anti-aircraft systems, fire at the enemy aircraft!" As Krasnov looked closer, he was surprised to see that it was not aircraft, but people on brooms that were approaching.Krasnov assessed the situation and gave a new command, "ZSU-37-2 Yenisei, cancel firing, transfer the calculation of the PGRK Velocity to open fire, one missile is enough and give the command to two calculations of the Tunguska missile defense system so that they clamp the air guests on their mother's brooms with fire." the sound of the launch of the 15ZH66 ballistic missile and its explosion in the A voice came from the sky from the radio: "Vasily Igorevich, the target has been destroyed," Krasnov nodded and continued the assault. After a couple of hours, the shooting stopped, Hogwarts was taken, all the surviving magicians were captured, and later the confiscation of Hogwarts school property began. After Valery Ramazanov, Evgeny Semenenko, and Konstantin Ramazanov discovered the Chamber of Secrets and contacted Krasnov, four warriors entered and found a 15-meter-long Basilisk snake belonging to Salazar Slytherin, a female Basilisk bred around 993 by Salazar Slytherin, one of the founders of the wizarding school, to purge Hogwarts of Muggle-born wizard students by killing them.The basilisk smelled Evgeny Semenenko, who had never been a mage before, and Vasily Krasnov assessed the enemy and decided that the snake's head would adorn the entrance to the division headquarters. He said, "Soldiers, prepare for our mission to kill the basilisk. Beware of its fangs and activate the helmet's darkening feature, as its gaze is dangerous." As a result, the fifteen-meter-long snake was defeated, and its remains were taken as a trophy. Threats of a very large scale: there are two threats more terrible than orks necrons demons heretics and even Kronos and his skeletons, these are the Tyranids and the Necros, two races from the Triangle Galaxy, they are very dangerous. The report of the 367th expeditionary regiment of the 67th Division on the expedition to the Galaxy of the Triangle *the beginning of the audio recording is the space cruiser "brave" we entered the galaxy of the Triangle Maxim Irtyshsky's voice understood you, look for sources of life and get in touch with them, they answered you, we get started 'a little later the ship flew through the galaxy and did not find life only gnawed stones dangling in in space, this is an easily recognizable Tyranid handwriting, but there was something else dead but alive like a zombie or a ghoul, and Captain 1st Rank William Patriaron decided to contact the mission control center.'MCC is a Brave cruiser, we didn't find anything alive, everything was devoured by Tyranids, and I hope I'm wrong, but there are a lot more of them here than all three The Tyranid Hive fleet, Leviathan, Kraken, Behemoth, and your mother are all welcome we have a contact. The Tyranids are attacking directly in front of us, and there are too many of them. We're trying to get away, but we're running out of time. Vasily Krasnov's voice came over the radio, and he said, "Brave, don't be slow. Don't be a hero. Just get back quickly. The Tyranids are no joke. It's not like chasing demons." 'The Brave cruiser began to leave, it flew away to the exit of the Triangle galaxy to return to the Andromeda Galaxy, but the soldiers realized they were being chased by Tyranids and something else dead but alive very incomprehensible, and then the soldiers saw for the first time their Necros of dead semi-corpses Captain 1st Rank William Patriaron ordered the Brave Cruiser to fight and began resisting and firing from all guns' and again the voice from the radio is Brave, what do you have to report in response, the Tyranids obeyed, we are surrounded by some more incomprehensible semi-individuals with them, there are too many of them, we will try to break through the sounds of hissing and roaring tyranids end of audio recording. At this moment in the city of Kosmograd Vasily Krasnov fell into a chair and said "No" he got up and grabbed a walkie-talkie and shouted "brave on the line brave on the line" dead silence and rare interference Vasily Krasnov said "We have lost the Brave Cruiser the crew died in the line of duty for their homeland". why did Krasnov think that the crew of the cruiser died because they heard the roar of the Tyranids before the end of the audio recording there is no sound in a vacuum and the Tyranids could not scream even if they wanted to this means that the Tyranids broke into the ship and killed the crew. A week later, Vasily Krasnov's space fleet arrived in the Triangle Galaxy, consisting of four battleships, one dreadnought, five landing cruisers, and several more cruisers with a fleet of fighters and bombers. Unfortunately, Vasily Krasnov was right, and they found the Brave Cruiser, or rather, the crumbling remains of the Cruiser floating in space. The repair transport ship, the Doctor, used a magnet to attract the remains of the Brave Cruiser. The crew was devoured by the Tyranids, and the bugs didn't even leave any remains of the crew, consuming everything from their skeletons to their clothes and even pieces of the spaceship. Krasnov decided not to waste fuel chasing the Tyranids, knowing that the bugs were intelligent and would wait until they ran out of fuel and ammunition before attacking.He gave the order to return home to the Fiery Empire and Vasily Krasnov's space fleet felt the eyes of a predator on his back, but Vasily Krasnov did not flinch and told him to give him a walkie-talkie for everything. He said, "I do not know who or what you are, I know one thing today you survived, but next time you will die then that you are not alone." the enemy of the Fiery Empire did not survive, and I, Vasily Krasnov, Grand Marshal of the 60th Division, Guardian of Tachopolis and Praetorian Teira, guarantee you that you will not escape our wrath." In response, a terrible screech and screech of death was heard, but Vasily Krasnov did not flinch and an unknown entity spoke in a million voices and one "Do you think you will overcome us, me, him, all of us, you are just mortal of mortals, you will be destroyed by us all, by them all, by him all, I am Toross Mordal, we are Toross Mordal, we will destroy you all, we will destroy you, your world will be devoured by us, by him, by his power." Vasily Krasnov said, "Well, come on, you will die trying.". He heard one of the soldiers say, "Vasily Igorevich, an unknown target is trying to board our ship." Krasnov nodded and said, "Okay, Sergei Vladimirovich, let him on board." As they watched, a thin and sickly-looking old man approached them. He had gray skin and looked like a skeleton. On his chest, there was a dark gray mark with two glowing purple circles. His eyes were glowing purple and had a perfectly round shape. He had only a few thick white streaks in his hair, and he wore a dark, tattered cloak that defied the laws of physics, as it was pulled up over his head. In his hand, he held the hilt of a sword without a blade. This was Toross Mordal, who was ready for battle and unleashed a wave of destructive energy. Vasily Krasnov used his chainsword, "The Tooth of the Storm," as a shield and approached Toross. Krasnov grabbed Mordal by the neck and threw him to the ground, then began firing his bolter, "The Voice of Terra," until he ran out of ammunition and began reloading.He saw how Toross disappeared but his voice was heard on the ship "you will fall you will fall your planet will be eaten by us" Vasily Krasnov Said "Never while my two hearts are beating I will not allow you to destroy my home!" on the return to the planet Teira Vasily Krasnov added Toross Mordal to the list of especially dangerous enemies and made a priority when meeting Toross Mordal to destroy at all costs.Necros are a race that lives only to consume the life energy of living beings, and they are constantly hungry. Necros have skeletal figures that are white in color, with purple-pink eyes that are filled with stasis of dark energy or dark matter. They do not have any life energy in their bodies, and they are physically dead, which is why races that rely on life energy to find targets, such as the Eliatrope race, do not sense their approach. Behavior: The only goal of the Necros is to feed themselves, nothing else matters to them. They have no feelings, as their body has taken over their mind, which is why it is impossible to defeat them with just force. The only way to defeat them is to banish them back to their home in the Necromir.The Tyranids are one of the most terrifying and destructive races in the universe. They are half-reptilian, half-insect-like creatures with a collective hive-mind, driven solely by the instinct of hunger. The origin of the Tyranids is unknown. It is possible that they came from another galaxy or even another dimension. There is a theory that the Tyranids are the result of a biological experiment conducted by an ancient race that went rogue. The goal of the Tyranids is to completely and rapidly consume the entire population of a planet, its ecosystems, and its biological resources. The Tyranids have an exceptional ability to adapt and evolve biologically. They develop by consuming the biomass of planets and the creatures they encounter. The Tyranids pose a threat to all races, except for the Necrons, who are robots and do not care about it, as they seek to completely destroy all forms of life in the galaxy.But many Chaos worshippers and cultists believed that the Tyranids were not dangerous to them because the incorporeal energies of the warp were alien to the nature of the Tyranids and could not satisfy their hunger. For this reason, hive fleets avoid moving near warp storms and warp anomalies. But Kronos is a secondary Tyranid hive fleet that broke away from the Leviathan hive fleet, and it has been adapted by the Hive Mind specifically to fight the forces of Chaos. The Tyranids of this hive fleet feed on demons. The hive fleet often clashes with demons, and for the Tyranids of this hive fleet, they are just prey. The Kronos hive fleet is well-equipped to destroy demons from a distance. The favorite prey of the Tyranid hive: psykers, also known as mages, chaos worshippers, demons, and heretic Astartes who have become chaos worshippers.They also create a Shadow in the Warp, which is generated by the Hive Mind of the Tyranid. It is a suffocating psychic signal, similar to white noise, that envelops entire star systems and disrupts all forms of warp travel and communication. The Great Devourer, also known as the Hive Mind, is the collective consciousness of the entire Tyranid race, a psychic embodiment of their instincts to consume and destroy. It consists of the combined consciousness of every existing Tyranid. It has no physical body and is a psychic entity. It is only interested in collecting genetic material by eating everything in its path. It reacts to every threat to its progress and creates creatures capable of dealing with it. The Devourer does not make contact; its goal is to consume everything alive.According to the scientists of the Fire Empire, the Tyranids originated in the Triangle Galaxy, based on the number of planets in that galaxy that have been consumed. However, it is unclear whether the Tyranids arrived in the galaxy or evolved on one of the planets, as this information has likely been consumed and digested by one of the Tyranid hive fleets along with anyone who knew it. Recently, the Great Devourer has completed a deal with Thorsson Mordal. The Tyranids are a threat to everyone, they are dangerous and they are the number one threat. They cannot be defeated, as Dima Cherner once told his friend Yura: "Yura, the Tyranids are not a joke. They are invincible, because no matter how many Tyranids you kill or how long you fight, it will be useless. A few days after you defeat them, more Tyranids will arrive, even stronger than before, and it will continue until the planet is consumed. The Tyranids can release their hordes indefinitely.". The only way to defeat the Tyranids is to kill the Hive Queen. The Tyranids are born from the Hive Queen, and to create new creatures, they need biomass, the corpses of their enemies and the Tyranids themselves, as well as the entire flora and fauna of the planets. However, this is extremely difficult and almost impossible. First, you must fight your way through the trillions of Tyranids to reach the Hive Fleet, which is always in space and heavily protected. Once you reach the Hive Fleet, you must find the Hive Queen and destroy it, which is nearly impossible.There is a way to stop the Tyranids, not to defeat them, and that is to destroy them faster than they can gather nutrients. In other words, you can starve them to death, which is difficult because there are always billions of Tyranids attacking at the same time. However, if you manage to do this, the Tyranids will need to eat constantly due to their biology. They need food to feed their hive fleets and to create new organisms. If you do not destroy them quickly enough, their fleets will become weaker and eventually "devour themselves." The collective mind will disintegrate, and the remnants of the once-mighty fighting organism, consisting of billions of individuals, will gradually degrade and be destroyed, but this may take years or even millennia.An interesting fact in the Triangle galaxy there is a race of Mechasms, an ancient race of robots they sleep and the Tyranids deliberately avoid their planets. This is due to the fact that the Mechasms will chase the idiot who attacked them until they destroy him and this also applies to the race of the attacker. The Mechasms will not stop until they completely exterminate all representatives of the race of the idiot who attacked them. Orgonax mechasmov is a huge robot known for killing Yugo, Adamai, semi-mortally wounded Grugaloragran killed Mina, Gleep and Shinome the joke is that Adamai Grugaloragran and Shinome are dragons very strong dragons they are demigods dragons their father is one of the Gods of Dragons and Adamai and Grugaloragran are the strongest dragons and Phaeris the Mighty is Adamai and Grugaloragran's brother too The lizard is not a weak one. And all four of these dragons lost to Organax, which speaks to his power and strength.There's also Makuta and his minions, who want to turn the universe into darkness, but they won't succeed because there's Dmitry Cherner and his elemental friends, the new team of Toa. Dmitry Cherner is their leader, and he's the protector of the fire people, just like the other Toa of their respective nations. Together, but not alone, they will defeat Makuta.
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